| Slot Machine
Terms
Coin Size
This is the size of each bet. You can
play more than one coin per spin.
Coins Per Spin
This is the amount of coins that you
can play for each spin.
Fill
When hoppers run out of coins, a fill
is called for which simply means an
attendant gets a bag of coins from the
cashier and refills the empty hopper.
Hit Rate
The average distance between winning
spins and non winning spins.
Hold
The Hold is the percentage of coins
played that are kept by the machine,
or the house. On average, I've been
told that, it is between 3% to 15%.
Hopper
This is where the coins are held in
the machine. Often hoppers are filled
to overflowing by players, so they don't
only run empty they sometime are overflowing.
When this happens the excess coins drop
into a bucket underneath the hopper.
This is the profit the casino takes.
Max Bet
The maximum amount of coins that can
be played per spin.
One-armed Bandit
A one armed bandit is simply another
name for a slot machine. Origin of the
term - the single pull lever is the
'one arm', the fact that they used to
be rigged to never win is the 'bandit'.
Payline
Most slots have a single (or multiple)
horizontal line at the middle of the
visible playing section. If a proper
combination falls on that line, you
get paid. Hence, this line is the payline.
Payout Percentages
Payout percentages vary from Casino
to Casino and even from slot to slot
within a particular Casino. You will
often see signs posted regarding the
percentage of payout particularly at
the dollar carousels. You might see
as high as 98.2 % payback - however
this does not mean that for every 100.00
you play you will get a return of 98.20,
hardly. What it does mean is that over
the "long" haul the machine
will pay back the posted percentage.
Calculated in all of this are the small
wins and the jackpot wins. You could
put $500 into a dollar slot machine
and get very little back perhaps a hundred
or two and even less. This does not
mean the percentage payout is incorrect,
it simply means that you have not experienced
the 98.2% payback. The next guy coming
along may feed a few dollars into the
slot machine and win a jackpot. In his
case the payback far exceeded 98.2%
posted on the carousel. And so you can
see that over a longer period of time
it all averages out to the posted percentage.
Pay Cycle
A pay cycle is defined as a period of
time following a minimum number of bets
(or coin 'takes') during which the machine
pays out coins in larger percentages.
This cycle is usually programmed into
the slot machine's software to meet
the minimum payout schedule as per State
law.
Pay Table
The listing of available winning combinations
on a slot machine.
Progressive Jackpot
A top prize which grows, giving much
larger possible prizes.
Progressive Slots
This type of slot machine offer growing
jackpots dependent on the amount of
money that was played. A larger bankroll
is required and all progressives are
at least three coin max slots with two
jackpot levels.
Random Number Generator (RNG)
This is the computer program that determines
which symbols line up on the reels.
Its sole purpose is to generate a sequence
of numbers in milliseconds. Each random
number it generates corresponds to a
reel combination. Even when a slot machine
is not being used, the RNG keeps doing
its job of generating numbers. Whatever
random number was generated the split
second you pull the handle (or hit the
"bet one" or "max bet"
button) will result in the corresponding
reel combinations that appear on your
screen. The RNG doesn't care how much
you bet, whether you bet one coin or
five, whether you pulled the handle
or hit the spin button, whether it's
your first play or last, whether you
are winning or losing, or whether you
are playing with or without your slot
card. It just continually generates
random numbers. If you happen to be
the lucky player that plays the very
split second the RNG generated a number
corresponding to a jackpot reel combination,
you'll be a big winner.
Reels
The reels of a slot machine are the
cylindrical spinning pieces around which
all of the symbols are displayed. Most
slot machines usually have three reels
but sometimes you will find a two reel,
or four reel or even higher. The more
reels in the machine, the more permutations
or possible combinations are able to
hit the payline. This means, in a multiple
reel machine with a single jackpot line
(to hit it big you need to get just
the right combo), your chances of hitting
that combo are slimmer than normal.
Symbols
The symbols are graphics, pictures,
images, or icons that are spread around
the reels. They can be cherries, lemons,
bars, oranges - any one of many simple
recognizable images. Originally, Fay's
first machine featured Liberty Bells,
and our common card symbols such as
hearts and spades.
Take Cycle
The take cycle is the opposite of the
pay cycle. If you follow the pay / take
theory, then you might be inclined to
assume that a pay cycle is followed
by a take cycle, whereby you may get
the odd small return. But ultimately
I believe that slots end up taking for
the great majority of the time. But
hey, it's great fun and you could get
luck and hit it big time one day.
Tilt
Slots tilt usually because they have
run out of coins, it happens, or because
a coin is jammed in the mechanism. They
stop paying and the tilt light comes
on. Coins owing the player are held
in the slots memory and will pay after
corrections have been made to the problem.
Top Prize
The top payout, in coins on non progressive
slots, playing max coins.
Winning Combinations
The amount of possible winning outcomes
on the pay table.
Wild Symbol
Like a joker will count as any other
symbol and on some slots multiply.
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